M:tG card similarity search
3GG · Creature — Beast
Trample When Arborback Stomper enters the battlefield, you gain 5 life. 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Life Goes On | G | Instant | You gain 4 life. If a creature died this turn, you gain 8 life instead. |
| Well | W | Sorcery | You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
| Pendulum of Patterns | 2 | Artifact | When Pendulum of Patterns enters the battlefield, you gain 3 life. {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card. |
| Folk Medicine | 2G | Instant | You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Silent Attendant | 2W | Creature — Human Cleric | {T}: You gain 1 life. 0/2 |
| Soulmender | W | Creature — Human Cleric | {T}: You gain 1 life. 1/1 |
| Nexus Wardens | 2G | Creature — Satyr Archer | Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. 1/4 |
| High Fae Negotiator | 3BB | Creature — Faerie Warlock | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. 3/5 |
| Mire Triton | 1B | Creature — Zombie Merfolk | Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. 2/1 |
| Pristine Talisman | 3 | Artifact | {T}: Add {C}. You gain 1 life. |