Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Araba Mothrider

1W · Creature — Human Samurai

Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1

Similar cards

Color identity:
NameManaTypeText
Worship 3WEnchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Dwarven Forge-Chanter 1RCreature — Dwarf Wizard Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Jor Kadeen, First Goldwarden RWLegendary Creature — Human Rebel Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. 2/2
Bloodlust Inciter RCreature — Human Warrior {T}: Target creature gains haste until end of turn. 1/1
Roost of Drakes UEnchantment Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Lukamina, Hawk Form 2GWLegendary Creature — Bird Druid Flying, lifelink When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Reckless Assault 2BREnchantment {1}, Pay 2 life: Reckless Assault deals 1 damage to any target.
Skyhunter Cub 2WCreature — Cat Knight As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. 2/2
Hound Tamer 2GCreature — Human Werewolf Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Serra Avenger WWCreature — Angel You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3
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