Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aquatic Ingress

2U · Instant — Adventure

Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Llanowar Stalker GCreature — Elf Warrior Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn. 1/1
Winged Temple of Orazca Legendary Land (Transforms from Hadana's Climb.) {T}: Add one mana of any color. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
Tuya Bearclaw 1RGLegendary Creature — Human Warrior Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. 2/2
Last March of the Ents 6GGSorcery This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Thirsting Bloodlord 2BBCreature — Vampire Other Vampires you control get +1/+1. 3/3
Bile Blight BBInstant Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Echoing Decay 1BInstant Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Nim Replica 3Artifact Creature — Zombie {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. 3/1
Quilled Charger 3RCreature — Porcupine Mount Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3
Shadow Lance WEnchantment — Aura Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn.
Page 311