M:tG card similarity search
1U · Creature — Elemental
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Day | 2W | Instant | Creatures target player controls get +1/+1 until end of turn. |
Radiate | 3RR | Instant | Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. |
Backdraft Hellkite | 3RR | Creature — Dragon | Flying Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. 4/4 |
Bloodfire Enforcers | 3R | Creature — Human Monk | Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. 5/2 |
Hidden Retreat | 2W | Enchantment | Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. |
Spellheart Chimera | 1UR | Creature — Chimera | Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. */3 |
Root-Kin Ally | 4GG | Creature — Elemental Warrior | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. 3/3 |
Lutri, the Spellchaser | 1U/RU/R | Legendary Creature — Elemental Otter | Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy. 3/2 |
Unstable Robot Dragon | Stickers | {TK}{TK} — {1}: Switch this creature's power and toughness until end of turn. {TK}{TK}{TK}{TK} — Whenever this creature attacks, it gets +5/+5 until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK} — 2/7 | |
Belligerent Regisaur | Creature — Dinosaur | Trample Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn. 4/3 |