Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Apprentice Wizard

1UU · Creature — Human Wizard

{U}, {T}: Add {C}{C}{C}. 0/1

Similar cards

Color identity:
NameManaTypeText
Sterling Keykeeper 1WCreature — Human Mercenary {2}, {T}: Tap target non-Mount creature. 2/2
Helionaut 2WCreature — Human Soldier Flying {1}, {T}: Add one mana of any color. 1/2
Sunscourge Champion 2WCreature — Human Wizard When Sunscourge Champion enters the battlefield, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 2/3
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Treasonous Ogre 3RCreature — Ogre Shaman Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}. 2/3
Sliver Hive Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Seekers' Squire 1BCreature — Human Scout When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2
Auramancer 2WCreature — Human Wizard When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 2/2
Smogsteed Rider 2BBCreature — Human Wizard Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) 2/2
Devout Chaplain 2WCreature — Human Cleric {T}, Tap two untapped Humans you control: Exile target artifact or enchantment. 2/2
Page 90