Card Codex

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17 May 2024: Card library updated.

Applejack

2GW · Legendary Creature — Pony

Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token. 4/4

Similar cards

Color identity:
NameManaTypeText
Quantum Misalignment 4USorcery Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Prizefight 1GInstant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Purphoros's Intervention XRSorcery Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.
Artificer Class 1UEnchantment — Class (Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs {1} less to cast. {1}{U}: Level 2 When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. {5}{U}: Level 3 At the beginning of your end step, create a token that's a copy of target artifact you control.
Akroan Horse 4Artifact Creature — Horse Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token. 0/4
Mongrel Pack 3GCreature — Dog When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens. 4/1
Vault 21: House Gambit 1REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Woe Strider 2BCreature — Horror When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it. 3/2
Halsin, Emerald Archdruid 3GLegendary Creature — Elf Druid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4
Terastodon 6GGCreature — Elephant When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. 9/9
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