Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Apocalypse Demon

4BB · Creature — Demon

Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. */*

Similar cards

Color identity:
NameManaTypeText
Ironfang Creature — Werewolf First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. 3/1
Aron, Benalia's Ruin WWBLegendary Creature — Phyrexian Human Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. 3/3
Headstone 1BInstant Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
Deadly Brew BGSorcery Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Vislor Turlough 3BLegendary Creature — Rogue Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/5
Heartmender 2G/WG/WCreature — Elemental At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Underworld Breach 1REnchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.
Arcades, the Strategist 1GWULegendary Creature — Elder Dragon Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5
More or Less UInstant Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Widespread Brutality 1BRRSorcery Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Page 139