M:tG card similarity search
3U · Creature — Human Wizard
Whenever a permanent is turned face up, you may draw a card. 2/3
Name | Mana | Type | Text |
---|---|---|---|
True Believer | WW | Creature — Human Cleric | You have shroud. (You can't be the target of spells or abilities.) 2/2 |
Spreading Seas | 1U | Enchantment — Aura | Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
Court Archers | 2G | Creature — Human Archer | Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3 |
Scroll Thief | 2U | Creature — Merfolk Rogue | Whenever Scroll Thief deals combat damage to a player, draw a card. 1/3 |
Insolent Neonate | R | Creature — Vampire | Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. 1/1 |
Read the Runes | XU | Instant | Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. |
Venser, Shaper Savant | 2UU | Legendary Creature — Human Wizard | Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. 2/2 |
Lazotep Chancellor | UB | Creature — Zombie Wizard | Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 1/3 |
Bloodline Necromancer | 4B | Creature — Vampire Wizard | Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. 3/2 |
Loxodon Eavesdropper | 3G | Creature — Elephant Detective | When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. 3/3 |