M:tG card similarity search
7GG · Creature — Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. 10/10
| Name | Mana | Type | Text |
|---|---|---|---|
| Hedonist's Trove | 5BB | Enchantment | When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. You may play lands from among cards exiled with Hedonist's Trove. You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. |
| Mirage Mesa | Land — Desert | Mirage Mesa enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. | |
| Skred | R | Instant | Skred deals damage to target creature equal to the number of snow permanents you control. |
| Bonds of Mortality | 1G | Enchantment | When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. |
| Guardian Shield-Bearer | 1G | Creature — Human Soldier | Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. 2/1 |
| Conservator | 4 | Artifact | {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. |
| Shield of the Ages | 2 | Artifact | {2}: Prevent the next 1 damage that would be dealt to you this turn. |
| Hinterland Harbor | Land | Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. | |
| Myojin of Towering Might | 5GGG | Legendary Creature — Spirit | Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. 8/8 |
| Super-Duper Death Ray | 2R | Instant | Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature. |