Card Codex

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17 May 2024: Card library updated.

Apes of Rath

2GG · Creature — Ape

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. 5/4

Similar cards

Color identity:
NameManaTypeText
Curse of Bounty 1GEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Tidewater Minion 3UUCreature — Elemental Minion Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4
The Fifth Doctor 2WULegendary Creature — Time Lord Doctor Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures. 2/2
Virtue of Loyalty 3WWEnchantment At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Kragma Butcher 2RCreature — Minotaur Warrior Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. 2/3
Nature's Chosen GEnchantment — Aura Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Pheres-Band Tromper 3GCreature — Centaur Warrior Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it. 3/3
Argothian Elder 3GCreature — Elf Druid {T}: Untap two target lands. 2/2
Glyph of Delusion UInstant Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Planar Ally 3WWCreature — Angel Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3
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