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17 May 2024: Card library updated.

Ao, the Dawn Sky

3WW · Legendary Creature — Dragon Spirit

Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4

Similar cards

Color identity:
NameManaTypeText
Aura Extraction 1WInstant Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Buzzing Whack-a-Doodle 4Artifact As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. • Whack — {T}: Target player loses 2 life. • Doodle — {T}: You gain 3 life. • Buzz — {2}, {T}: Draw a card.
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Silkwrap 1WEnchantment When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)
Cruel Deceiver 1BCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn. 2/1
Dark Confidant 1BCreature — Human Wizard At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1
Guiding Spirit 1WUCreature — Angel Spirit Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2
Render Inert 2BSorcery Remove up to five counters from target permanent. Draw a card.
Recuperate 3WInstant Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.
Unholy Grotto Land {T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library.
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