M:tG card similarity search
1GW · Creature — Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Pulse of the Fields | 1WW | Instant | You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. |
| Lead Golem | 5 | Artifact Creature — Golem | Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. 3/5 |
| Blooming Cactusfolk | 3GG | Creature — Plant Druid | Trample At the beginning of your end step, nonland cards in your hand perpetually gain "This spell {1} costs less to cast." 5/5 |
| Llawan, Cephalid Empress | 3U | Legendary Creature — Cephalid Noble | When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. 2/3 |
| Once and Future | 3G | Instant | Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. |
| Cleric of Chill Depths | 1U | Creature — Merfolk Cleric | Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. 1/3 |
| The Provider | Hero | Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness. | |
| Nerf War | 3UR | Sorcery | Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.) |
| Valkyrie Harbinger | 4WW | Creature — Angel Cleric | Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 4/5 |
| Witching Well | U | Artifact | When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards. |