Card Codex

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17 May 2024: Card library updated.

Anti-Magic Aura

2U · Enchantment — Aura

Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Similar cards

Color identity:
NameManaTypeText
Bloodfeather Phoenix 1RCreature — Phoenix Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn. 2/2
Infesting Radroach 2BCreature — Insect Mutant Flying Infesting Radroach can't block. Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. 2/2
Chaoslace RInstant Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Cybernetica Datasmith 1UBArtifact Creature — Human Artificer Protection from Robots Field Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." 0/1
Twisted Sewer-Witch 3BBCreature — Human Warlock When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) 3/4
Nurturing Presence 1WEnchantment — Aura Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
Conclave Naturalists 4GCreature — Dryad When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. 4/4
Flickering Ward WEnchantment — Aura Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand.
Cosmotronic Wave 3RSorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Hazardous Blast 3RSorcery Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
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