M:tG card similarity search
2U · Enchantment — Aura
Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
| Name | Mana | Type | Text |
|---|---|---|---|
| Vodalian Knights | 1UU | Creature — Merfolk Knight | First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2 |
| Monk Realist | 1W | Creature — Human Monk Cleric | When Monk Realist enters the battlefield, destroy target enchantment. 1/1 |
| Sphinx's Decree | 1W | Sorcery | Each opponent can't cast instant or sorcery spells during that player's next turn. |
| Curse of Shaken Faith | 1R | Enchantment — Aura Curse | Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
| Swift Reconfiguration | W | Enchantment — Aura | Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.) |
| Banishing Stroke | 5W | Instant | Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
| Glorious Gale | 1U | Instant | Counter target creature spell. If it was a legendary spell, the Ring tempts you. |
| Siege Elemental | 4RR | Creature — Elemental | Trample Untapped creatures can't block. Tapped creatures can block. 6/6 |
| Brilliant Halo | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand. |
| Neutralize | 1UU | Instant | Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.) |