Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anointed Deacon

4B · Creature — Vampire Cleric

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Woodcutter's Grit 2GInstant Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Yew Spirit 4GCreature — Spirit Treefolk {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. 3/3
Celestial Sword 6Artifact {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Bombadil's Song 1GInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Kinsbaile Skirmisher 1WCreature — Kithkin Soldier When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. 2/2
Pardic Swordsmith 2RCreature — Dwarf {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. 1/1
Battle Cry 2WInstant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Loyal Drake 2UCreature — Drake Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2
Behind the Scenes 2BEnchantment Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.
Page 69