Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anointed Deacon

4B · Creature — Vampire Cleric

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
When We Were Young 3WInstant Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Rush of Battle 3WSorcery Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Knight of Old Benalia 3WWCreature — Human Knight Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. 3/3
Sewer Rats BCreature — Rat {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn. 1/1
Burlfist Oak 2GGCreature — Treefolk Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. 2/3
Tomakul Phoenix 1RRCreature — Phoenix Flying, haste When Tomakul Phoenix dies, it perpetually gets +2/+2. At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield. 2/2
Kithkin Shielddare 1WCreature — Kithkin Soldier {W}, {T}: Target blocking creature gets +2/+2 until end of turn. 1/1
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Sigil of Valor 2Artifact — Equipment Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Fully Grown 2GInstant Target creature gets +3/+3 until end of turn. Put a trample counter on it.
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