M:tG card similarity search
GWU · Legendary Creature — Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Votary of the Conclave | W | Creature — Human Soldier | {2}{G}: Regenerate Votary of the Conclave. 1/1 |
| Chainer, Nightmare Adept | 2BR | Legendary Creature — Human Minion | Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. 3/2 |
| Guardians of Akrasa | 2W | Creature — Human Soldier | Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 0/4 |
| Cut Short | 2W | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target planeswalker that was activated this turn or tapped creature. |
| Soldiers of the Watch | 1W | Creature — Human Soldier | Double team 2/1 |
| Mikaeus, the Unhallowed | 3BBB | Legendary Creature — Zombie Cleric | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
| Valeron Outlander | GW | Creature — Human Scout | Protection from black 2/2 |
| Captivating Crew | 3R | Creature — Human Pirate | {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3 |
| Ragamuffyn | 2B | Creature — Zombie Cleric | Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2 |
| Heliod, the Radiant Dawn | 2WW | Legendary Enchantment Creature — God | When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 4/4 |