M:tG card similarity search
GWU · Legendary Creature — Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Satyr Piper | 2G | Creature — Satyr Rogue | {3}{G}: Target creature must be blocked this turn if able. 2/1 |
| Phantom Whelp | 1U | Creature — Illusion Dog | When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 2/2 |
| Cephalid Facetaker | 2U | Creature — Cephalid Rogue | Cephalid Facetaker can't be blocked. At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." 1/4 |
| Salt Road Patrol | 3W | Creature — Human Scout | Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 2/5 |
| Ghastly Mimicry | Enchantment — Aura | Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. | |
| Disciple of Grace | 1W | Creature — Human Cleric | Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
| Loyal Apprentice | 1R | Creature — Human Artificer | Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. 2/1 |
| Ledev Guardian | 3W | Creature — Human Knight | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 2/4 |
| Liara of the Flaming Fist | RW | Legendary Creature — Human Soldier | At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard. {1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once. 2/2 |
| Prison Sentence | 2W | Enchantment — Aura | Enchant creature When Prison Sentence enters the battlefield, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated. |