Card Codex

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17 May 2024: Card library updated.

Angelic Skirmisher

4WW · Creature — Angel

Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Lashknife 1WEnchantment — Aura If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
Hope Against Hope 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Crystal Dragon 4WWCreature — Dragon Flying, vigilance 4/4
Vector Asp 1Artifact Creature — Phyrexian Snake {B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 1/1
Sungrace Pegasus 1WCreature — Pegasus Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/2
Half-Elf Monk 3WCreature — Human Elf Monk Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature. 1/4
Precinct Captain WWCreature — Human Soldier First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token. 2/2
Riches 5UUSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
Sailmonger 3UCreature — Human Monger {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3
Horror of the Dim 4BCreature — Horror {U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/4
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