Card Codex

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17 May 2024: Card library updated.

Angelic Skirmisher

4WW · Creature — Angel

Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Fire-Field Ogre 1UBRCreature — Ogre Mutant First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/2
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Land Leeches 1GGCreature — Leech First strike 2/2
Coiled Tinviper 3Artifact Creature — Snake First strike 2/1
Hornet Cobra 1GGCreature — Snake First strike 2/1
Path of Mettle RWLegendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Onakke Catacomb Plane — Shandalar All creatures are black and have deathtouch. Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.
Stone-Throwing Devils BCreature — Devil First strike 1/1
Anaba Bodyguard 3RCreature — Minotaur First strike (This creature deals combat damage before creatures without first strike.) 2/3
Lightning Wolf 3RCreature — Wolf {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. 4/3
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