M:tG card similarity search
3WW · Creature — Angel
Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3
Name | Mana | Type | Text |
---|---|---|---|
True-Name Nemesis | 1UU | Creature — Merfolk Rogue | As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1 |
Zephid | 4UU | Creature — Illusion | Flying Shroud (This creature can't be the target of spells or abilities.) 3/4 |
Ballynock Cohort | 2W | Creature — Kithkin Soldier | First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. 2/2 |
Syr Ginger, the Meal Ender | 2 | Legendary Artifact Creature — Food Knight | Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power. 3/1 |
Scourge Wolf | RR | Creature — Wolf Horror | First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. 2/2 |
Syndicate Infiltrator | 2UB | Creature — Vampire Wizard | Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3 |
Knife | R | Artifact — Clue Equipment | As long as it's your turn, equipped creature gets +1/+0 and has first strike. {2}, Sacrifice Knife: Draw a card. Equip {2} |
Lizard Blades | 1R | Artifact Creature — Equipment Lizard | Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1 |
Stonewright | R | Creature — Human Shaman | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." 1/1 |
Combat Research | U | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) |