M:tG card similarity search
4WW · Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Mysterious Limousine | 3WW | Artifact — Vehicle | Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2 4/4 |
| Pestilent Syphoner | 1B | Creature — Phyrexian Insect | Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/1 |
| Nicanzil, Current Conductor | GU | Legendary Creature — Merfolk Scout | Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. 2/3 |
| Neurok Stealthsuit | 2 | Artifact — Equipment | Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Sterling Supplier | 4W | Creature — Bird Soldier | Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. 3/4 |
| Shoving Match | 2U | Instant | Until end of turn, all creatures gain "{T}: Tap target creature." |
| Hostile Takeover | 2UBR | Sorcery | Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. |
| Infernal Denizen | 7B | Creature — Demon | At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7 |
| Leonin Vanguard | W | Creature — Cat Soldier | At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. 1/1 |
| Inventive Wingsmith | 2W | Creature — Dwarf Artificer | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. 2/4 |