M:tG card similarity search
4WW · Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Shape the Sands | G | Instant | Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) |
| Silk Net | G | Instant | Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) |
| Snare the Skies | G | Instant | Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) |
| Absolving Lammasu | 4W | Creature — Lammasu | Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3 |
| Strength of the Coalition | G | Instant | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control. |
| Foul-Tongue Shriek | B | Instant | Target opponent loses 1 life for each attacking creature you control. You gain that much life. |
| The Wise Mothman | 1BGU | Legendary Creature — Insect Mutant | Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3 |
| Drogskol Reaver | 5WU | Creature — Spirit | Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5 |
| Thundering Djinn | 3UR | Creature — Djinn | Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. 3/4 |
| Might Weaver | 1G | Creature — Human Wizard | {2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/1 |