M:tG card similarity search
1W · Enchantment — Aura
Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.
| Name | Mana | Type | Text |
|---|---|---|---|
| Arcane Encyclopedia | 3 | Artifact | {3}, {T}: Draw a card. |
| Jayemdae Tome | 4 | Artifact | {4}, {T}: Draw a card. |
| Reach Through Mists | U | Instant — Arcane | Draw a card. |
| Scepter of Insight | 1UU | Artifact | {3}{U}, {T}: Draw a card. |
| Treasure Trove | 2UU | Enchantment | {2}{U}{U}: Draw a card. |
| Pop Quiz | 2U | Instant | Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Memory Bank | 1U | Sorcery | Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.) |
| Consecrate Land | W | Enchantment — Aura | Enchant land Enchanted land has indestructible and can't be enchanted by other Auras. |
| Cloak of the Bat | 2 | Artifact — Equipment | Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Fleetfeather Sandals | 2 | Artifact — Equipment | Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |