Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angelic Chorus

3WW · Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Similar cards

Color identity:
NameManaTypeText
Phyrexian Ingester 6UCreature — Phyrexian Beast Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. 3/3
Imposing Grandeur 4RSorcery Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Reyav, Master Smith RWLegendary Creature — Dwarf Artificer Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. 2/2
One with the Machine 3USorcery Draw cards equal to the highest mana value among artifacts you control.
Crag Puca U/RU/RU/RCreature — Shapeshifter {U/R}: Switch Crag Puca's power and toughness until end of turn. 2/4
Geothermal Kami 3GCreature — Spirit When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life. 4/3
Experiment Twelve 3GCreature — Elf Lizard Warrior Trample Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/4
Callidus Assassin 4UBCreature — Human Shapeshifter Assassin Flash Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature." 3/3
Spare from Evil 1WInstant Creatures you control gain protection from non-Human creatures until end of turn.
Protection Racket 2BEnchantment At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
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