M:tG card similarity search
5WW · Creature — Angel
Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Invasion of Moag | 2GW | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control. |
| Goblin Commando | 4R | Creature — Goblin | When Goblin Commando enters the battlefield, it deals 2 damage to target creature. 2/2 |
| Scholar of the Ages | 5UU | Creature — Human Wizard | When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. 3/3 |
| Fumiko the Lowblood | 2RR | Legendary Creature — Human Samurai | Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able. 3/2 |
| Dazzling Sphinx | 3UU | Creature — Sphinx | Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 4/5 |
| Burning Wish | 1R | Sorcery | You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. |
| Wall of Nets | 1WW | Creature — Wall | Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. 0/7 |
| Gleaming Overseer | 1UB | Creature — Zombie Wizard | When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. 1/4 |
| Biting-Palm Ninja | 2B | Creature — Human Ninja | Ninjutsu {2}{B} Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. 3/3 |
| Tobita, Master of Winds | Legendary Creature — Human Wizard | Creatures you control have flying. 3/3 |