M:tG card similarity search
3WW · Creature — Angel
Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Paragon of Modernity | 4 | Artifact Creature — Angel Warrior | Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. 2/2 |
| Flowering Field | 1W | Enchantment — Aura | Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." |
| Hot Springs | 1G | Enchantment — Aura | Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." |
| Pride of Conquerors | 1W | Instant | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. |
| Thoughtlace | U | Instant | Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) |
| Thought Reflection | 4UUU | Enchantment | If you would draw a card, draw two cards instead. |
| Shirei, Shizo's Caretaker | 4B | Legendary Creature — Spirit | Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. 2/2 |
| Subjugator Angel | 4WW | Creature — Angel | Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. 4/3 |
| Night Market Aeronaut | 3B | Creature — Aetherborn Warrior | Flying Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. 2/2 |
| Ghostly Possession | 2W | Enchantment — Aura | Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature. |