M:tG card similarity search
4W · Creature — Angel
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Teshar, Ancestor's Apostle | 3W | Legendary Creature — Bird Cleric | Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) 2/2 |
Deep-Sea Terror | 4UU | Creature — Serpent | Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6 |
Hermit of the Natterknolls | 2G | Creature — Human Werewolf | Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3 |
Harbinger of Spring | 4G | Creature — Spirit | Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 2/1 |
Eyes Everywhere | 2U | Enchantment | At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery. |
Skymark Roc | 2WU | Creature — Bird | Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. 3/3 |
Inundate | 3UUU | Sorcery | Return all nonblue creatures to their owners' hands. |
Millicent, Restless Revenant | 5WU | Legendary Creature — Spirit Soldier | This spell costs {1} less to cast for each Spirit you control. Flying Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying. 4/4 |
Tamiyo, Collector of Tales | 2GU | Legendary Planeswalker — Tamiyo | Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand. Loyalty 5 |
Spiritual Sanctuary | 2WW | Enchantment | At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life. |