Card Codex

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17 May 2024: Card library updated.

Angel of Destiny

3WW · Creature — Angel Cleric

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6

Similar cards

Color identity:
NameManaTypeText
Essence Drain 4BSorcery Essence Drain deals 3 damage to any target and you gain 3 life.
Intervention 2RWInstant Intervention deals 3 damage to any target and you gain 3 life.
Lightning Helix RWInstant Lightning Helix deals 3 damage to any target and you gain 3 life.
Vampiric Feast 5BBSorcery Vampiric Feast deals 4 damage to any target and you gain 4 life.
Warleader's Helix 2RWInstant Warleader's Helix deals 4 damage to any target and you gain 4 life.
Sixth Sense GEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Iron Star 1Artifact Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Iymrith, Desert Doom 3UULegendary Creature — Dragon Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5
Grove of the Burnwillows Land {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
Soul Shred 3BBSorcery Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
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