Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancient Tomb

· Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Similar cards

Color identity:
NameManaTypeText
Temple of Mystery Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
Temple of Plenty Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.
Temple of Silence Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.
Temple of Triumph Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
Doubtless One 3WCreature — Cleric Avatar Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */*
Mindswipe XURInstant Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
Minotaur Illusionist 3URCreature — Minotaur Wizard {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature. 3/4
Tower of the Magistrate Land {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.
Wayward Guide-Beast RCreature — Beast Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. 2/2
Hidden Herbalists 1GCreature — Human Druid Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2
Page 338