M:tG card similarity search
4GG · Creature — Elemental
Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/7
| Name | Mana | Type | Text |
|---|---|---|---|
| Aurelia, the Warleader | 2RRWW | Legendary Creature — Angel | Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. 3/4 |
| Floodhound | U | Creature — Elemental Dog | {3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 1/2 |
| Awaken the Ancient | 1RRR | Enchantment — Aura | Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land. |
| Fangorn, Tree Shepherd | 4GGG | Legendary Creature — Treefolk | Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. 4/10 |
| Inspirational Antelope | 1G | Creature — Antelope | Legacy — Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost {1} less to cast. 1/3 |
| Riftwing Cloudskate | 3UU | Creature — Illusion | Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/2 |
| Shadowspear | 1 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2} |
| Cephalid Illusionist | 1U | Creature — Cephalid Wizard | Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 1/1 |
| Mechanized Warfare | 1RR | Enchantment | If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
| Tangle Wire | 3 | Artifact | Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire. |