Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancient Greenwarden

4GG · Creature — Elemental

Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/7

Similar cards

Color identity:
NameManaTypeText
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Barrin, Master Wizard 1UULegendary Creature — Human Wizard {2}, Sacrifice a permanent: Return target creature to its owner's hand. 1/1
Archon of Justice 3WWCreature — Archon Flying When Archon of Justice dies, exile target permanent. 4/4
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Weight of Spires RInstant Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Hallowed Ground 1WEnchantment {W}{W}: Return target nonsnow land you control to its owner's hand.
Grim Reaper's Sprint 4REnchantment — Aura Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
Sylvan Ranger 1GCreature — Elf Scout Ranger When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1
Veiled Ascension 3WEnchantment When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. Face-down creatures you control enter the battlefield with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library.
Finest Hour 2GWUEnchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
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