M:tG card similarity search
4GG · Creature — Elemental
Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/7
| Name | Mana | Type | Text |
|---|---|---|---|
| Jwari Shapeshifter | 1U | Creature — Shapeshifter Ally | You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. 0/0 |
| Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
| Flameblade Angel | 4RR | Creature — Angel | Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. 4/4 |
| Voltaic Visionary | 1R | Creature — Human Wizard | {T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. 3/1 |
| Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
| Burning of Xinye | 4RR | Sorcery | You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature. |
| Hydroform | GU | Instant | Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. |
| Geyserfield Stalker | 4B | Creature — Elemental | Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. 3/2 |
| Renewal | 2G | Sorcery | As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep. |
| Avoid Fate | G | Instant | Counter target instant or Aura spell that targets a permanent you control. |