M:tG card similarity search
2UB · Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Name | Mana | Type | Text |
---|---|---|---|
Look at Me, I'm the DCI | 5WW | Sorcery | Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.) |
Feral Prowler | 1G | Creature — Cat | When Feral Prowler dies, draw a card. 1/3 |
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Haunting Apparition | 1UB | Creature — Spirit | Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2 |
Cephalid Scout | 1U | Creature — Cephalid Wizard Scout | Flying {2}{U}, Sacrifice a land: Draw a card. 1/1 |
Boiling Blood | 2R | Instant | Target creature attacks this turn if able. Draw a card. |
Lat-Nam's Legacy | 1U | Instant | Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. |
Grothama, All-Devouring | 3GG | Legendary Creature — Wurm | Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. 10/8 |
Fugitive Codebreaker | 1R | Creature — Goblin Rogue | Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. 2/1 |
Pardic Swordsmith | 2R | Creature — Dwarf | {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. 1/1 |