M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Mystic Redaction | 2U | Enchantment | At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
| Riptide Director | 2UU | Creature — Human Wizard | {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3 |
| Quandrix Command | 1GU | Instant | Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. |
| Cunning Advisor | 3B | Creature — Human Advisor | {T}: Target opponent discards a card. Activate only during your turn, before attackers are declared. 1/1 |
| Divest | B | Sorcery | Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. |
| Niveous Wisps | W | Instant | Target creature becomes white until end of turn. Tap that creature. Draw a card. |
| Spelling Bee | 2G | Creature — Alien Insect | Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. 1/1 |
| A-Wizard Class | U | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |
| Wizard Class | U | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |
| Psychic Membrane | 2U | Creature — Wall | Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3 |