Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestral Recall

U · Instant

Target player draws three cards.

Similar cards

Color identity:
NameManaTypeText
Mystic Redaction 2UEnchantment At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Riptide Director 2UUCreature — Human Wizard {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3
Quandrix Command 1GUInstant Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Cunning Advisor 3BCreature — Human Advisor {T}: Target opponent discards a card. Activate only during your turn, before attackers are declared. 1/1
Divest BSorcery Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Niveous Wisps WInstant Target creature becomes white until end of turn. Tap that creature. Draw a card.
Spelling Bee 2GCreature — Alien Insect Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. 1/1
A-Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Psychic Membrane 2UCreature — Wall Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3
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