Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestral Memories

2UUU · Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Similar cards

Color identity:
NameManaTypeText
Consuming Aberration 3UBCreature — Horror Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. */*
Odunos River Trawler 2BCreature — Zombie When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. {W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand. 2/2
Dark Dabbling 2BInstant Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Salvage Scout WCreature — Human Scout {W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. 1/1
Rocco, Street Chef RGWLegendary Creature — Elf Druid At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 2/4
Martyr's Soul 2WCreature — Spirit Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. 3/2
Words of Wisdom 1UInstant You draw two cards, then each other player draws a card.
Eternal Witness 1GGCreature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. 2/1
Warden of the Eye 2URWCreature — Djinn Wizard When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. 3/3
Escape Velocity REnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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