M:tG card similarity search
1W · Artifact — Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Multiform Wonder | 5 | Artifact Creature — Construct | When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. 3/3 |
| Mystic Remora | U | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. |
| Lightning Cloud | 3R | Enchantment | Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target. |
| Barbed Foliage | 2GG | Enchantment | Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. |
| Thorough Investigation | 2W | Enchantment | Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.) |
| Daze | 1U | Instant | You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}. |
| Melira's Keepers | 4G | Creature — Human Warrior | Melira's Keepers can't have counters put on it. 4/4 |
| Rose Room Treasurer | 3R | Creature — Ogre Warrior | Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. 4/3 |
| Big Play | 1G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. |
| Angelic Blessing | 2W | Sorcery | Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) |