Card Codex

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17 May 2024: Card library updated.

Amzu, Swarm's Hunger

3BG · Legendary Creature — Insect Shaman

Flying, menace Other Insects you control have menace. Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Novijen, Heart of Progress Land {T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
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Ivy Lane Denizen 3GCreature — Elf Warrior Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. 2/3
Prismari Apprentice URCreature — Human Shaman Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice. 2/2
Roar of the Fifth People Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.
Savage Gorger 1BBCreature — Vampire Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) 1/1
Springmantle Cleric 4GCreature — Elf Cleric Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/3
Rally the Ancestors XWWInstant Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Thriving Rats 1BCreature — Rat When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 1/2
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