M:tG card similarity search
WUB · Legendary Planeswalker — Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. Loyalty 3
Name | Mana | Type | Text |
---|---|---|---|
Shadow Rift | U | Instant | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |
Covetous Urge | U/BU/BU/BU/B | Sorcery | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
Psychic Intrusion | 3UB | Sorcery | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
Abominable Treefolk | 2GU | Snow Creature — Treefolk | Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. */* |
Claws of Gix | 0 | Artifact | {1}, Sacrifice a permanent: You gain 1 life. |
Brain Pry | 1B | Sorcery | Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card. |
Sea Gate Wreckage | Land | {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand. | |
Wormfang Drake | 2U | Creature — Nightmare Drake | Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/4 |
Treva, the Renewer | 3GWU | Legendary Creature — Dragon | Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. 6/6 |
Bellowing Elk | 3G | Creature — Elk | As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. 4/2 |