Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ambush Party

4R · Creature — Human Rogue

First strike, haste 3/1

Similar cards

Color identity:
NameManaTypeText
Hinterland Logger 1GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. 2/1
Lambholt Elder 2GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. 1/2
Villagers of Estwald 2GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. 2/3
Ramses, Assassin Lord 2UBLegendary Creature — Human Assassin Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4
Hired Torturer 2BCreature — Human Rogue Defender {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand. 2/3
Candlelit Cavalry 4GCreature — Human Knight Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. 5/5
Jubilant Skybonder 1W/UW/UCreature — Human Wizard Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast." 2/2
A-Tatyova, Steward of Tides GGULegendary Creature — Merfolk Druid Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. 4/4
Tatyova, Steward of Tides GGULegendary Creature — Merfolk Druid Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. 3/3
Sunscape Battlemage 2WCreature — Human Wizard Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. 2/2
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