M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Carnelian Orb of Dragonkind | 2R | Artifact | {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. |
Lae'zel, Wrathful Warrior | 3RW | Legendary Creature — Gith Warrior | Double strike When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. 3/6 |
Run for Your Life | UR | Instant | One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
Holy Avenger | 2W | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W} |
Fleetfoot Dancer | 1RGW | Creature — Elf Druid | Trample, lifelink, haste 4/4 |
The Warrior | Hero | {T}: Target creature you control gains haste until end of turn. | |
Midnight Duelist | W | Creature — Human Soldier | Protection from Vampires 1/2 |
Valor's Reach | Plane — Kylem | Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. | |
Surge of Zeal | R | Instant | Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn. |