M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Clockwork Condor | 4 | Artifact Creature — Bird | Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0 |
| Sanguine Indulgence | 3B | Sorcery | This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand. |
| Xyris, the Writhing Storm | 2GUR | Legendary Creature — Snake Leviathan | Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. 3/5 |
| Skyshroud Ridgeback | G | Creature — Beast | Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 2/3 |
| Lore Weaver | 3U | Creature — Human Wizard | Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) {5}{U}{U}: Target player draws two cards. 2/2 |
| Salvage Drone | U | Creature — Eldrazi Drone | Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Salvage Drone dies, you may draw a card. If you do, discard a card. 1/1 |
| Earthshaker Dreadmaw | 4GG | Creature — Dinosaur | Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6 |
| Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
| Sunseed Nurturer | 2W | Creature — Human Druid Wizard | At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}. 1/1 |
| Silverback Shaman | 3GG | Creature — Ape Shaman | Trample When Silverback Shaman dies, draw a card. 5/4 |