Card Codex

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17 May 2024: Card library updated.

Ambergris, Agent of Destruction

2RR · Legendary Creature — Dwarf Cleric

Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn. 4/3

Similar cards

Color identity:
NameManaTypeText
Svyelun of Sea and Sky 1UULegendary Creature — Merfolk God Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 3/4
Scion of Calamity 3GGCreature — Dinosaur Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. 5/5
Concordant Crossroads GWorld Enchantment All creatures have haste.
Mass Hysteria REnchantment All creatures have haste.
Lightning Elemental 3RCreature — Elemental Haste (This creature can attack and {T} as soon as it comes under your control.) 4/1
Balance of Power 3UUSorcery If target opponent has more cards in hand than you, draw cards equal to the difference.
Noetic Scales 4Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
Auriok Bladewarden 1WCreature — Human Soldier {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. 1/1
Contraption Cannon 4Artifact {2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
Enter the Infinite 8UUUUSorcery Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
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