Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Altar of Bone

GW · Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
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Case of the Lost Witness 1UEnchantment — Case When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Perplexing Chimera 4UEnchantment Creature — Chimera Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3
Sunscape Familiar 1WCreature — Wall Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast. 0/3
Grave Betrayal 5BBEnchantment Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Deadly Brew BGSorcery Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Bloodthrone Vampire 1BCreature — Vampire Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 1/1
Nim Shambler 2BBCreature — Zombie Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. 2/1
Batwing Brume 1W/BInstant Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
Atemsis, All-Seeing 3UUULegendary Creature — Sphinx Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game. 4/5
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