Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Altar of Bone

GW · Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Clear the Mind 2USorcery Target player shuffles their graveyard into their library. Draw a card.
Learn from the Past 3UInstant Target player shuffles their graveyard into their library. Draw a card.
Hour of Need 2UInstant Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Lokhust Heavy Destroyer 1BBBArtifact Creature — Necron Flying Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature. Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Secrets of the Dead 2UEnchantment Whenever you cast a spell from your graveyard, draw a card.
Forced Fruition 4UUEnchantment Whenever an opponent casts a spell, that player draws seven cards.
Arcbound Tracker 2RArtifact Creature — Dog Menace Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker. 0/0
Harvest Season 2GSorcery Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Vega, the Watcher 1WULegendary Creature — Bird Spirit Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2
Resurgence 3RWSorcery Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Page 148