M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
| Name | Mana | Type | Text |
|---|---|---|---|
| Extra Arms | 4R | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target. |
| Master of the Pearl Trident | UU | Creature — Merfolk | Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
| Phyrexian Metamorph | 3U/P | Artifact Creature — Phyrexian Shapeshifter | ({U/P} can be paid with either {U} or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. 0/0 |
| Greater Stone Spirit | 4RR | Creature — Elemental Spirit | Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." 4/4 |
| Alrund, God of the Cosmos | 3UU | Legendary Creature — God | Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. 1/1 |
| Bequeathal | G | Enchantment — Aura | Enchant creature When enchanted creature dies, you draw two cards. |
| Sigil Blessing | GW | Instant | Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. |
| Paroxysm | 1R | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. |
| Spiked Ripsaw | 2G | Artifact — Equipment | Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Naya Battlemage | 2G | Creature — Human Shaman | {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. 2/2 |