M:tG card similarity search
2G · Creature — Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Stave Off | W | Instant | Target creature gains protection from the color of your choice until end of turn. |
| Dire Fleet Poisoner | 1B | Creature — Human Pirate | Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. 2/2 |
| Fallaji Dragon Engine | 8 | Artifact Creature — Dragon | Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying {2}: Fallaji Dragon Engine gets +1/+0 until end of turn. 5/5 |
| Stonehorn Chanter | 5W | Creature — Rhino Cleric | {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) 4/4 |
| Cromat | WUBRG | Legendary Creature — Illusion | {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5 |
| Traitorous Blood | 1RR | Sorcery | Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. |
| Vermiculos | 4B | Creature — Horror | Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. 1/1 |
| Pemmin's Aura | 1UU | Enchantment — Aura | Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
| Samut, Tyrant Smasher | 2R/GR/G | Legendary Planeswalker — Samut | Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Loyalty 5 |
| Assquatch | 4R | Creature — Donkey | Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5 |