Card Codex

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17 May 2024: Card library updated.

Alora, Cheerful Scout

3GU · Legendary Creature — Halfling Rogue Scout

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1. 4/4

Similar cards

Color identity:
NameManaTypeText
Hammerhead Shark 1UCreature — Shark Hammerhead Shark can't attack unless defending player controls an Island. 2/3
Death Rattle 5BInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated.
Ground Rift RSorcery Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Combust 1RInstant This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Rubblebelt Maaka 3RCreature — Cat Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3
Lost in Thought 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Crossway Vampire 1RRCreature — Vampire When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2
Warded Battlements 2WCreature — Wall Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3
Riders of the Mark 6RCreature — Human Knight This spell costs {1} less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. 7/4
Thirsting Axe 3Artifact — Equipment Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2}
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