Card Codex

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17 May 2024: Card library updated.

Allied Reinforcements

3W · Sorcery

Create two 2/2 white Knight Ally creature tokens.

Similar cards

Color identity:
NameManaTypeText
Thunder Totem 3Artifact {T}: Add {W}. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Team Pennant 1Artifact — Equipment Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Alandra, Sky Dreamer 2UULegendary Creature — Merfolk Wizard Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4
From Under the Floorboards 3BBSorcery Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Primal Plasma 3UCreature — Elemental Shapeshifter As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */*
Valduk, Keeper of the Flame 2RLegendary Creature — Human Shaman At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. 3/2
Deathbloom Thallid 2BCreature — Fungus When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. 3/2
Tukatongue Thallid GCreature — Fungus When Tukatongue Thallid dies, create a 1/1 green Saproling creature token. 1/1
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