Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alley Assailant

2B · Creature — Vampire Rogue

Alley Assailant enters the battlefield tapped. Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. 3/3

Similar cards

Color identity:
NameManaTypeText
Tegwyll, Duke of Splendor 1UBLegendary Creature — Faerie Noble Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. 2/3
Souls of the Faultless WBBCreature — Spirit Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4
Blightsoil Druid 1BCreature — Elf Druid {T}, Pay 1 life: Add {G}. 1/2
Apothecary Geist 3WCreature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3
Oreskos Sun Guide 1WCreature — Cat Monk Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. 2/2
Lich BBBBEnchantment As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
Confessor WCreature — Human Cleric Whenever a player discards a card, you may gain 1 life. 1/1
Ivory Giant 5WWCreature — Giant When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/4
Azusa's Many Journeys 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Silverstrike 3WInstant Destroy target attacking creature. You gain 3 life.
Page 108